The SportSense (formerly Data in Motion) team develops workshops for youth to interact with wearable technology in the context of sports. The workshops aim to help youth improve athletic performance and discover possibilities for technology within that context.
Design and development of novel wearable devices in conjunction with teachers and youth
Helping youth see the bidirectional learning opportunities between physical computing and athletics.
Provide opportunities for students and teachers to gain exposure and expertise in STEM+C through interdisciplinary activities.
Stephanie T. Jones, JaCoya Thompson & Marcelo Worsley (2020): Data in Motion: Sports as a site for expansive learning, Computer Science Education, DOI: 10.1080/08993408.2020.1805287 (Link)
Clegg, T., Edouard, K., Greene, D., Jones, S., Melo, N., Nasir, N., Shapiro, R. B., Smith, M., Wright, C. G., Worsley, M., & Zimmermann-Niefield, A. (2020). Reconceptualizing Legitimate and Generative Learning Experiences in Sports and Technology. In Gresalfi, M. and Horn, I. S. (Eds.), The Interdisciplinarity of the Learning Sciences, 14th International Conference of the Learning Sciences (ICLS) 2020, Volume 1 (pp. 461-467). Nashville, Tennessee: International Society of the Learning Sciences. (Link)
Melissa Perez, Stephanie Jones, JaCoya Thompson, and Marcelo Worsley. 2019. Data in motion: Supporting youth interest in athletics through multimodal data analytics. XRDS 25, 4 (July 2019), 50-53. DOI: https://doi.org/10.1145/3331073